Originally, the code I was using worked fine, but was a bit convoluted. After moving some parts of a method into the constructor for the JFrame, things were working properly.
Everything except using pack() to make the frame the proper size.
Here is the original code:
public class BaseGameFrame extends JFrame {
public static final int WINDOWED = 0;
public static final int UFS = 1;
protected BaseGamePanel gamePanel;
public BaseGameFrame(String title, int pWidth, int pHeight, long period, int windowType){
    super(title);
    switch(windowType){
        case UFS:
                    this.setUndecorated(true);
                    Rectangle screenSize = this.getGraphicsConfiguration().getBounds();
                    pWidth = screenSize.width;
                    pHeight = screenSize.height;
                    break;
        default:    break;
    }
    this.setVisible(true);
    this.setResizable(false);
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    this.createPanel(pWidth, pHeight, period);
}
protected void createPanel(final int pWidth, final int pHeight, long period){
    this.gamePanel = new BaseGamePanel(pWidth, pHeight, period);
    this.add(this.gamePanel);
    this.pack();
}
public static void main(String[] args){
    new BaseGameFrame("Test", 800, 600, 20L * 1000000L, UFS);
}
}
and here it is after modifying it:
public class BaseGameFrame extends JFrame {
protected BaseGamePanel gamePanel;
public BaseGameFrame(String title, VideoType vType, BaseGamePanel gp){
    super(title);
    switch(vType){
        case UFS:   
                    this.setUndecorated(true);
                    Rectangle screenSize = this.getGraphicsConfiguration().getBounds();
                    gp.setPDimensions(new Dimension(screenSize.width, screenSize.height));
                    break;
        default:    break;
    }
    this.add(gp);
    this.pack();
    this.setVisible(true);
    this.setResizable(false);
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args){
    BaseGamePanel gp = new BaseGamePanel(800, 600, 20L * 1000000L);
    new BaseGameFrame("Test", VideoType.UFS, gp);
}
}
I'm not quite sure what the problem is.. but what ends up happening is this: 