I have encountered the following snippet:
pt->aa[!!(ts->flags & MASK)] = -val;
- What does !!(double exclamation marks/ exclamation points/ two NOT operators) stand for in c?
- Doesn't (!!NULL) == NULL?
I have encountered the following snippet:
pt->aa[!!(ts->flags & MASK)] = -val;
!! (double exclamation marks/ exclamation points/ two NOT operators) stand for in c?(!!NULL) == NULL? 
    
    ! is negation. So !! is negation of negation. What is important is the fact that the result will be an int.
!!x if x == 0 is !!0, that is !1, that is 0.!!x if x != 0 is !!(!0), that is !!1, that is !0, that is 1.!! is used commonly if you want to convert any non-zero value to 1 while being certain that 0 remains a 0.
And indeed, !!NULL == NULL, since !!NULL == !!0 and !!0 == !1 and finally !1 == 0.
Consequently, in the short piece of code you cited the array subscript will be either 0 if the value of the expression in parenthesis is NULL, and 1 otherwise.
It is commonly (ab)used to convert any value into the ints 0 or 1 by repeated application of the boolean not operator, !.
For instance: !56 is 0, since 56 is "true" when viewed as a boolean. This means that !!56 is 1, since !0 is 1.
 
    
    !E is the same as E == 0 so !!E is the same as (E == 0) == 0. !! is used to normalize booleans values.
 
    
    It converts a number into a canonical Boolean.
And note that in this case it's critical to do so, since the result is being used to index an array.
 
    
    In C99 you can replace it by
#include <stdbool.h>
pt->aa[(bool)(ts->flags & MASK)] = -val;
Of course if your code is to be portable to C89 then you'd be better off doing the !! trick or
pt->aa[(ts->flags & MASK)!=0] = -val;
or
pt->aa[(ts->flags & MASK)?1:0] = -val;
The generated code will be certainly identical.
 
    
    !!x is just a !(!x). NULL is defined as 0 then !!NULL == !!0 == !(!0) == !(1) == 0. 
    
    !! is a decent way to quiet the compiler in certain situations such as assignment in a conditional with more than one expressions, e.g:
int _blah = 100;
int *blah;
if ( _blah > 100 && !!(blah = &_blah) ) {
// do stuff
}
I don't recommend this -- warnings are usually there to enforce good coding practice.
