I have a wierd problem. The requirement is to download image from a url on swipe and display it in image view .It is working all fine but I am getting memory warnings after 30 images and after few more swipe app crashes.
Implementation is pretty straight forward,but already spent almost 2 days to figure out the issue. On each swipe i am calling A method :-
-(void)callDownloadImageAPI{
    NSAutoreleasePool *pool=[[NSAutoreleasePool alloc] init];
    [self loadIndicator:@"Please Wait.!!" :@"Please be patient while we are downloading image for you"];
    @try{
        DownloadImage *downLoadImge =[[DownloadImage alloc] init];
        downLoadImge.delegate=self;
        [downLoadImge getImage:[self.allUrlArray objectAtIndex:self.initialImageViewCounter]];
    }
    @catch (NSException *e) {
        NSLog(@"callDownloadImageAPI exception %@",[e description]);
        [HUD hide:YES];        
    }
    [pool release];
}
This method download 1 image at a time and send UIImage to its delegate
//Implementation of DownloadImage.h and .m
    @protocol DownloadImageDelegate
    @required
    - (void)messageFormServerWithImage:(UIImage*)imageFromSever;
    - (void)gettingImageFailed :(NSString*)errorDesc;
    @end
        @interface DownloadImage : NSObject
        @property(strong) NSURLConnection*                       connection;
        @property(weak) id<DownloadImageDelegate>                delegate;
        @property(strong) NSMutableData*                         data;
        -(void)getImage:(NSString *)imageUrl;
//DownloadImage.m
-(void)getImage:(NSString *)imageUrl{
    @autoreleasepool {
        [[NSURLCache sharedURLCache] removeAllCachedResponses];
    NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:imageUrl]cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:60];
    self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self];
    }
}
- (void)connectionDidFinishLoading:(NSURLConnection*)theConnection {
    @autoreleasepool {
    NSLog(@"connectionDidFinishLoading");
    self.connection=nil;
    if( self.data == nil) {
        return;
    }
//  NSString* jsonStr = [[NSString alloc] initWithData:self.data encoding:NSASCIIStringEncoding];
    UIImage *img=[UIImage imageWithData:self.data];
//  NSArray *messages_json = [parser objectWithString:jsonStr error:nil];
    [self.delegate messageFormServerWithImage:img];
    self.data = nil;
    img= nil;
    }
}
Other delegates of NSUrlConnections are implemented but I am not putting it here . Once this image is returned i am setting this image to scrollview and displaying it and deleting the previous image from scrollview.
More Info:-
Just to verify i commented out setting image to scrollview and just downloaded images on each swipe but still it crashes around 30 images
Surprisingly I am using same class DownloadImage.h and .m to download image at other places in the same work and it work awesome even with 500images .
I am testing in iPod Touch and I checked the memory utilised remain between 12-14mb(never exceed this)
Please help me out guys,let me know if you need more detail.