You can use boost::function<> to make it possible using different types of callable objects as the function's input.
What follows is an example using C++11 (see the remarks after this example). This is how you would rewrite your function:
#include <functional>
#include <string>
#include <iostream>
void PassFxn(std::function<int(float, std::string, std::string)> func)
//           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
{
   int result = func(12, "a", "b"); // call using function object
   std::cout << result << std::endl;
}
These are a couple of functions to test it with:
int DoIt(float f, std::string s1, std::string s2)
{
    std::cout << f << ", " << s1 << ", " << s2 << std::endl;
    return 0;
}
int DoItWithFourArgs(float f, std::string s1, std::string s2, bool b)
{
    std::cout << f << ", " << s1 << ", " << s2 << ", " << b << std::endl;
    return 0;
}
struct X
{
    int MemberDoIt(float f, std::string s1, std::string s2)
    {
        std::cout << "Member: " << f << ", " << s1 << ", " << s2 << std::endl;
        return 0;
    }
    static int StaticMemberDoIt(float f, std::string s1, std::string s2)
    {
        std::cout << "Static: " << f << ", " << s1 << ", " << s2 << std::endl;
        return 0;
    }
};
And here is the test routine:
int main()
{
    PassFxn(DoIt); // Pass a function pointer...
    // But we're not limited to function pointers with std::function<>...
    auto lambda = [] (float, std::string, std::string) -> int
    {
        std::cout << "Hiho!" << std::endl;
        return 42;
    };
    PassFxn(lambda); // Pass a lambda...
    using namespace std::placeholders;
    PassFxn(std::bind(DoItWithFourArgs, _1, _2, _3, true)); // Pass bound fxn
    X x;
    PassFxn(std::bind(&X::MemberDoIt, x, _1, _2, _3)); // Use a member function!
    // Or, if you have a *static* member function...
    PassFxn(&X::StaticMemberDoIt);
    // ...and you can basically pass any callable object!
}
And here is a live example.
REMARKS: 
You can easily change std::function<> into boost::function<> and std::bind<> into boost::bind<> if you are working with C++03 (in fact, Boost.Function is what inspired std::function<> and later became part of the Standard C++ Library). In this case, instead of including the <functional> header, you will have to include the boost/function.hpp and boost/bind.hpp headers (the latter only if you want to use boost::bind).
For a further example that should give you a feeling of the power that std::function<> / boost::function<> gives you through its ability of encapsulating any kind of callable object, also see this Q&A on StackOverflow.