One of my projects has a value type/struct that represents a custom identifier string for a video format. In this case, it's going to contain a content type string, but that can vary.
I've used a struct so it can be strongly type when it's passed around, and perform some sanity checks on the initial string value.
public struct VideoFormat {
    private string contentType;
    public VideoFormat(string contentType) {
        this.contentType = contentType;
    }
    public string ContentType {
        get { return this.contentType; }
    }
    public override string ToString() {
        return this.contentType;
    }
    // various static methods for implicit conversion to/from strings, and comparisons
}
As there are a few very common formats, I've exposed these as static read only fields with default values.
public static readonly VideoFormat Unknown = new VideoFormat(string.Empty);
public static readonly VideoFormat JPEG = new VideoFormat("image/jpeg");
public static readonly VideoFormat H264 = new VideoFormat("video/h264");
Is it better to expose the common values as static read only fields or as get only properties? what if I want to change them later? I see both methods used throughout the .Net framework, e.g. System.Drawing.Color uses static readonly properties while System.String has a static read only field for String.Empty, and System.Int32 has a const for MinValue.
(Mostly copied from this question but with a more specific and not directly related question.)
 
     
    