I have an app that loads a lot of big images remotely. When I use nostra's Universal Image Loader (https://github.com/nostra13/Android-Universal-Image-Loader) I often get Out Of Memory errors. I don't know how I should set up the imageloader to prevent this.
This is my current ImageLoader specs:
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context)
        .enableLogging()
        .memoryCache(new WeakMemoryCache())
        .build(); 
this.imgDispOpts = new DisplayImageOptions.Builder()
        .cacheInMemory() 
        .cacheOnDisc() 
        .imageScaleType(ImageScaleType.IN_SAMPLE_INT) 
        .build();
this.imageLoader = ImageLoader.getInstance();
this.imageLoader.init(config);
And yes, I pass imgDispOpts when calling displayImage().
 
     
     
     
     
     
    