So found this little code snippet that would allow you to ping a Minecraft server in PHP, but now i want to do this in C#.
I tried doing this on my own but for some reason its just not working
        UdpClient client = new UdpClient();
        IPEndPoint ep;
        try
        {
            ep = new IPEndPoint(IPAddress.Parse("-snip-"), -snip-);
            client.Connect(ep);
        }
        catch { Console.WriteLine("Error"); Console.ReadLine(); return; }
        byte[] bytes = new byte[1];
        bytes[0] = (byte)0xFE;
        client.Send(bytes, bytes.Length);
        IPEndPoint rep = new IPEndPoint(IPAddress.Any, 0);
        byte[] recv = client.Receive(ref rep);
        Console.WriteLine(ASCIIEncoding.ASCII.GetString(recv));
        Console.ReadLine();
The server seems to just completely ignore the packet. This is the code snippet i found:
    $fp = fsockopen($host, $port, $errno, $errstr, $timeout);
    if (!$fp) return false;
    //Send 0xFE: Server list ping
    fwrite($fp, "\xFE");
    //Read as much data as we can (max packet size: 241 bytes)
    $d = fread($fp, 256);
    //Check we've got a 0xFF Disconnect
    if ($d[0] != "\xFF") return false;
Could anyone please point out what mistake i'm making? Thank you!