The question in short: How can I debug the code generated during a debugging session on the generating program? (see code below)
I am facing the following issue: I would like to debug into dynamically generated/compiled code from the application that generates it. I provided an oversimplified example to clarify it. This example doesn't need debugging! My real app generates many more lines and code that really justify debugging, believe me :-) I would like to know if there is a way to debug or put a breakpoint at HelloWorld. Stepping into the InvokeMethod call doesn't work. Maybe a solution involves code modification at the call sites to the generated assembly.
I had a look at many questions already (Debug dynamically loaded assembly in Visual Studio .NET for example) but none was helpful in solving the problem (if solvable at all?)
I took code from http://www.csharpfriends.com/Articles/getArticle.aspx?articleID=118 as a base and fixed the obsoleted calls. Beside this I generated the assembly on-the-fly in memory and the calls are working well. I generated explicitly an assembly with Debug information, what gives me hope: why would there be the option if debugging is not possible?
using System;
using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace DynamicAssembly
{
    class CreateCompileExecute
    {
        [STAThread]
        static void Main(string[] args)
        {
            // Creates a text file to store the new class
            StringBuilder builder = new StringBuilder();
            builder.AppendLine("using System;");
            builder.AppendLine("namespace CSharpFriendsRocks");
            builder.AppendLine("{");
            builder.AppendLine("class CSharpFriends");
            builder.AppendLine("{");
            builder.AppendLine("public CSharpFriends() {" +
                " Console.WriteLine(\"The CSharpFriends type is constructed\"); }");
            builder.AppendLine("public void HelloWorld() {" +
                " Console.WriteLine(\"Hello World - CSharpFriends.Com Rocks.\"); }");
            builder.AppendLine("}");
            builder.AppendLine("}");
            // Create the C# compiler
            CSharpCodeProvider csCompiler = new CSharpCodeProvider();
            // input params for the compiler
            CompilerParameters compilerParams = new CompilerParameters();
            compilerParams.OutputAssembly = "CSharpFriends.dll";
            compilerParams.GenerateInMemory = true;
            compilerParams.IncludeDebugInformation = true;
            compilerParams.ReferencedAssemblies.Add("system.dll");
            compilerParams.GenerateExecutable = false; // generate the DLL
            // Run the compiler and build the assembly
            CompilerResults results = csCompiler.CompileAssemblyFromSource(
                compilerParams, builder.ToString());
            // Load the generated assembly into the ApplicationDomain 
            Assembly asm = results.CompiledAssembly;
            Type t = asm.GetType("CSharpFriendsRocks.CSharpFriends");
            // BindingFlags enumeration specifies flags that control binding and 
            // the way in which the search for members and types is conducted by reflection. 
            // The following specifies the Access Control of the bound type
            BindingFlags bflags = BindingFlags.DeclaredOnly | BindingFlags.Public
                        | BindingFlags.NonPublic | BindingFlags.Instance;
            // Construct an instance of the type and invoke the member method
            Object obj = t.InvokeMember("HelloWorld", bflags |
                BindingFlags.CreateInstance, null, null, null);
            // Call the method
            t.InvokeMember("HelloWorld", bflags | BindingFlags.InvokeMethod,
                    null, obj, null);
        }
    }
}
 
     
    