What I've noticed, is using
Program.cs has
public static List<Client> clients = new List<Client>();
the Button
 private void button1_Click(object sender, EventArgs e)
         {
                         Client client = new Client(combobox1.selecteditem);
                         Program.clients.Add(client);
         }
Client.cs All variables are non-static public. But there is an eventhandler where on packetrecv, a class is called, this class is then filtered and processes
Where it is called is
public void recieved(short op, string str, Client c)
        {
switch (op)
                {
case (short)OpCodes.matches:
                        {
                            c.something(c, str);
                            break;
                        }
}
}
Handler.cs
 public void something(Client c, string movement)
           {
                 if (movement == null)
                 c.coords = movement;
                 c.freeSpot = true;
             }
And in the above ^ the variables would overlap and freespotwould be made true throughout all the instances
will work find with one instance. But I'm trying to compile with multiple instances.
So creating a button_onclick would create a new instance using the above.
As the program is running, it runs flawlessly on one instance, but with 2+ instances, the variables in MyClass start to overlap. Is there a way to prevent this?
