I have a class, PlayerInputComponent:
.h:
class PlayerInputComponent
{
public:
    PlayerInputComponent(PlayerMoveComponent& parentMoveComponent_, std::unique_ptr<IRawInputConverter> inputConverter_);
    PlayerInputComponent(PlayerInputComponent&& moveFrom);
    void update();
private:
    std::unique_ptr<IRawInputConverter> inputConverter;
    PlayerMoveComponent& parentMoveComponent;
};
}
.cpp:
PlayerInputComponent::PlayerInputComponent(PlayerMoveComponent& parentMoveComponent_, std::unique_ptr<IRawInputConverter> inputConverter_) :
    parentMoveComponent(parentMoveComponent_),
    inputConverter(std::move(inputConverter_))
{
}
PlayerInputComponent::PlayerInputComponent(PlayerInputComponent&& moveFrom) :
    parentMoveComponent(moveFrom.parentMoveComponent),
    inputConverter(moveFrom.inputConverter.release())
{
}
and a class, PlayerMoveComponent, that contains a PlayerInputComponent member and initializes it using a std::unique_ptr passed as a parameter. Its constructor:
PlayerMoveComponent::PlayerMoveComponent(/* other parameters */ std::unique_ptr<IRawInputConverter> inputConverter) :
    //other initializations
    inputComponent(PlayerInputComponent(*this, std::move(inputConverter)))
{
}
I defined my own move constructor for the PlayerInputComponent class since my understanding is that a default move constructor won't be constructed for a class which contains a reference member. In this case though I know that the reference will remain in scope for duration of the PlayerInputComponent object's lifetime.
Since I'm initializing the PlayerMoveComponent's inputComponent variable from a temporary, I believe one of the following two things is supposed to happen:
- PlayerInputComponent's move constructor is used to initialize the- playerInputComponentmember variable.
- The move is elided by the compiler.
However, Visual Studio 2012 spits this out:
error C2248: 'std::unique_ptr<_Ty>::unique_ptr' : cannot access private member declared in class 'std::unique_ptr<_Ty>'
1>          with
1>          [
1>              _Ty=SDLGame::IRawInputConverter
1>          ]
1>          c:\program files\microsoft visual studio 11.0\vc\include\memory(1447) : see declaration of 'std::unique_ptr<_Ty>::unique_ptr'
1>          with
1>          [
1>              _Ty=SDLGame::IRawInputConverter
1>          ]
1>          This diagnostic occurred in the compiler generated function 'PlayerInputComponent::PlayerInputComponent(const PlayerInputComponent &)'
Why is the copy constructor being called here? Making the PlayerInputComponent class's parentMoveComponent member a regular ParentMoveComponent instance, rather than a reference, gets rid of the error, but I don't understand why - I've tested and verified that move constructing objects with reference members works so long as you provide your own move constructor, so what's the deal?
 
     
     
    