Consider below code:
#include <iostream>
using namespace std;
class Base{
    int i;
    public:
    virtual bool baseTrue() {return true;}
    Base(int i) {this->i=i;}
    int get_i() {return i;}
    };
class Derived : public Base{
    int j;
    public:
    Derived(int i,int j) : Base(i) {this->j=j;}
    int get_j() {return j;}
    };
int main()
{
    Base *bp;
    Derived *pd,DOb(5,10);
    bp = &DOb;
    //We are trying to cast base class pointer to derived class pointer
    cout << bp->get_i() << endl;
    cout << ((Derived *)bp)->get_j() << endl;**//HERE1**
    pd=dynamic_cast<Derived*> (bp); **//HERE2**
    // If base class is not polymorphic
    //throw error
    //error: cannot dynamic_cast `bp' (of type `class Base*') to
    //type `class Derived*' (source type is not polymorphic)
    cout << pd->get_j() << endl;**//HERE2**
    //Now we try to cast derived Class Pointer to base Class Pointer
    Base *pb;
    Derived *dp,Dbo(50,100);
    dp = &Dbo;
    cout << ((Base *)dp)->get_i() << endl;**//HERE3**
    //cout << ((Base *)dp)->get_j() << endl;
    //throws error Test.cpp:42: error: 'class Base' has no member named 'get_j'
    pb =  dynamic_cast<Base * > (dp); **//HERE4**
    cout << pb->get_i() << endl; **//HERE4**
    //cout << pb->get_j() << endl;
    //throws error Test.cpp:47: error: 'class Base' has no member named 'get_j'
    return 0;
    }
The Output
Gaurav@Gaurav-PC /cygdrive/d/Glaswegian/CPP/Test
$ ./Test
5
10
10
50
50
The way I am casting (Line HERE1 and HERE2 ) & (HERE3 & HERE4), what is the difference between the two ? Both produce the same output, So why to go for dynamic_cast
 
    