I've been looking into this for a few hours, to no avail. Basically I have
struct rectangle {
    int x, y, w, h;
};
rectangle player::RegionCoordinates() // Region Coord
{
    rectangle temp;
    temp.x = colRegion.x + coordinates.x;
    temp.w = colRegion.w;
    temp.y = colRegion.y + coordinates.y;
    temp.h = colRegion.h;
    return temp;
}
// Collision detect function
bool IsCollision (rectangle * r1, rectangle * r2)
{
    if (r1->x < r2->x + r2->w &&
        r1->x + r1->w > r2->x &&
        r1->y < r2->y + r2->h &&
        r1->y + r1->h > r2->y) 
        {
            return true;
        }
    return false;
}
//blah blah main while loop
if (IsCollision(&player1.RegionCoordinates(), &stick1.RegionCoordinates())) //ERROR
{
    player1.score+=10;
    stick1.x = rand() % 600+1;
    stick1.y = rand() % 400+1;
    play_sample(pickup,128,128,1000,false);
}
Any ideas? I'm sure it's something really obvious but for the life of me I can't figure it out.
 
     
     
     
    