How to set Sprite size for all device? i am using this for sprite :
    final Display display = getWindowManager().getDefaultDisplay();
    CAMERA_WIDTH = display.getWidth();
    CAMERA_HEIGHT = display.getHeight();
    Log.e(Integer.toString(CAMERA_WIDTH), Integer.toString(CAMERA_HEIGHT));
    camera = new BoundCamera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
    return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED,
            new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
            facebook = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            this.mBitmapTextureAtlas, this, "facebook.png", 0, 0);
             mHardware1[active] = new Sprite(pX, pY, facebook,
                this.getVertexBufferObjectManager());
but when i run game on devices with smaller screen, the sprite size remains same. How to overcome this?
 
     
     
     
    