I am working on my first project in MVVM and I've chosen to use the MVVM Light Toolkit. I have a GameViewModel that handles business on the main screen of my game. I need to find out how to open a new window (AdventurerView) with an instance of Adventurer as a parameter when a command is executed, have it bound to AdventurerViewModel, and display and return data. Instances of this window will be opened and closed frequently. I have been stuck on this for a couple of days now and it's driving me crazy. I would like to learn how to do this in an MVVM-friendly way, preferably with the tools provided by MVVM Light or pure XAML.
I've tried using MVVM Light's ViewModelLocator but since AdventurerView is a window it won't work; it says "Can't put a Window in a Style", though the program still compiles and runs. Could there be something I could change to make that work? Or is there another way to bind them in XAML? Or another approach entirely? I would really love to be able to move on from this. I have also tried using MVVM Light's messenger to no avail (which still doesn't tackle the View/ViewModel issue).
I just need to be able to create a window that is bound to AdventurerViewModel and display/return the appropriate data.
AdventurerView.xaml is in its default state at the moment, but I feel that if I could bind the appropriate data that might help (DataContext).
AdventurerViewModel is pretty bare-bones as well
class AdventurerViewModel : ViewModelBase
{
    #region Members
    private Adventurer _adv;
    #endregion
    #region Properties
    public Adventurer Adv
    {
        get { return _adv; }
        set { _adv = value; }
    }
    #endregion
    #region Construction
    public AdventurerViewModel(Adventurer adv)
    {
        this._adv = adv;
    }
    #endregion
}
App.xaml with the non-working DataTemplate at the bottom:
<Application StartupUri="MainWindow.xaml"
         xmlns:views="clr-namespace:AoW.Views"
         xmlns:vm="clr-namespace:AoW.ViewModels" 
         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
         x:Class="AoW.App" 
         xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
         mc:Ignorable="d">
<Application.Resources>
    <vm:ViewModelLocator x:Key="Locator" d:IsDataSource="True" />
    <DataTemplate DataType="{x:Type vm:GameViewModel}">
        <views:GameView />
    </DataTemplate>
    <DataTemplate DataType="{x:Type vm:TitleViewModel}">
        <views:TitleView />
    </DataTemplate>
    <DataTemplate DataType="{x:Type vm:AdventurerViewModel}">
        <views:AdventurerView />
    </DataTemplate>
</Application.Resources>
</Application>
The command in GameViewModel that will hopefully make this all happen (the messagebox just confirms that the command is firing):
    private void ExecuteShowAdvCommand(Adventurer adv)
    {
        System.Windows.MessageBox.Show(adv.Name);
    }
I don't really know what else to include.
 
     
     
    