Is that ok to Write and Read directly from a unlocked Bitmap unmanaged memory?
Can I keep using the BitmapData after I UnlockBits of the Bitmap? I did a test app where I can read the pixel of the Bitmap of a PictureBox at mouse position while another thread is writing pixels to the same Bitmap.
EDIT 1: As Boing have pointed out in his answer: "Scan0 does not point to the actual pixel data of the Bitmap object; rather, it points to a temporary buffer that represents a portion of the pixel data in the Bitmap object." from MSDN.
But once I get the Scan0, I'm able to read/write to the Bitmap without the need of Lockbits or UnlockBits! I'm doing this a lot of times in a thread. Accordingly to MSDN, it should not happen, because Scan0 points to a COPY of the Bitmap data! Well, in C# all the test shows that it is not a copy. In C++ I don't know if it works as it should.
EDIT 2: Using the rotate method some times makes the OS to free the Bitmap pixel data copy. Conclusion, it is not safe to read/write an unlocked Bitmap Scan0. Thanks Boing for your answer and comments!
Below is how I get the BitmapData and read and write the pixel value.
    /// <summary>
    /// Locks and unlocks the Bitmap to get the BitmapData.
    /// </summary>
    /// <param name="bmp">Bitmap</param>
    /// <returns>BitmapData</returns>
    public static BitmapData GetBitmapData(Bitmap bmp)
    {
        BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
        bmp.UnlockBits(bmpData);
        return bmpData;
    }
    /// <summary>
    /// Get pixel directly from unamanged pixel data based on the Scan0 pointer.
    /// </summary>
    /// <param name="bmpData">BitmapData of the Bitmap to get the pixel</param>
    /// <param name="p">Pixel position</param>
    /// <param name="channel">Channel</param>
    /// <returns>Pixel value</returns>
    public static byte GetPixel(BitmapData bmpData, Point p, int channel)
    {
        if ((p.X > bmpData.Width - 1) || (p.Y > bmpData.Height - 1))
            throw new ArgumentException("GetPixel Point p is outside image bounds!");
        int bitsPerPixel = ((int)bmpData.PixelFormat >> 8) & 0xFF;
        int bpp = bitsPerPixel / 8;
        byte data;
        int id = p.Y * bmpData.Stride + p.X * bpp;
        unsafe
        {
            byte* pData = (byte*)bmpData.Scan0;
            data = pData[id + channel];
        }
        return data;
    }
    //Non UI Thread
    private void DrawtoBitmapLoop()
    {
        while (_drawBitmap)
        {
            _drawPoint = new Point(_drawPoint.X + 10, _drawPoint.Y + 10);
            if (_drawPoint.X > _backImageData.Width - 20)
                _drawPoint.X = 0;
            if (_drawPoint.Y > _backImageData.Height - 20)
                _drawPoint.Y = 0;
            DrawToScan0(_backImageData, _drawPoint, 1);
            Thread.Sleep(10);
        }
    }
    private static void DrawToScan0(BitmapData bmpData, Point start, int channel = 0)
    {
        int x = start.X;
        int y = start.Y;
        int bitsPerPixel = ((int)bmpData.PixelFormat >> 8) & 0xFF;
        int bpp = bitsPerPixel / 8;
        for (int i = 0; i < 10; i++)
        {
            unsafe
            {
                byte* p = (byte*)bmpData.Scan0;
                int id = bmpData.Stride * y + channel + (x + i) * bpp;
                p[id] = 255;
            }
        }
    }