I have two problems adding a sensor fixture in the following code. The repositioning vector b2Vec2(0,50) is not working; the second fixture is still centered at the origin of the body. Both fixtures can be seen in debug mode but I can't move the sensor fixture to the foot of the main fixture.  
Secondly, when isSensor is true I am not receiving any PostSolve events. When it is set to false I get the appropriate events (along with collision). How do I make this a sensor that will not collide with other bodies but still raise events. Thank you for your help.
    // FIXTURE DEF
    var fixDef = new box2d.b2FixtureDef();
    fixDef.shape = new box2d.b2PolygonShape;
    fixDef.shape.SetAsBox((25 / 2 / SCALE), (46 / 2 / SCALE));
    fixDef.density = 0.99;
    fixDef.friction = 0.39;
    fixDef.restitution = 0.0;
    fixDef.userData = "SBody";
    fixDef.filter.categoryBits = CAT.SOLDIER;
    fixDef.filter.maskBits = CAT.GROUND;
    this.view.body.CreateFixture(fixDef);
    // ADD FOOT SENSOR
    fixDef.density = 0.1;
    fixDef.friction = 1.;
    fixDef.restitution = 0.1;
    fixDef.userData = "Foot";
    fixDef.shape.SetAsBox((10 / 2 / SCALE), (100 / 2 / SCALE), new box2d.b2Vec2(0,50), 0);
    fixDef.isSensor = true;
    fixDef.filter.categoryBits = CAT.SOLDIER_FOOT_SENSOR;
    fixDef.filter.maskBits = CAT.SHIP | CAT.GROUND;
    this.view.body.CreateFixture(fixDef);