We recently started using TestFlight for distributing our apps to our testers to make things easier. However, a handful of our testers have had the game crash, not on load, but after they move to a new scene in the game.
We believe that this isn't an issue to the game crashing, but something to do with TestFlight. The same users on another project experienced the same thing. I have the same devices and iOS version as them and mine doesn't seem to crash when downloaded from TestFlight. The same goes for a few other testers who are running the same devices and iOS versions as those who are crashing.
Of course, when not getting the build form TestFlight, those testers' apps do not crash.
I have a feeling it may have something to do with the provisioning profile or similar not having their device ID's on the app, but I have made sure that when compiling the .IPA that it's using the correct profile and certificates.
Any ideas? Thanks!