I'll try really hard to turn this into one comprehensive question:
I'm writing a method to get a String that contains the name of an Android device's city, as determined by the LocationManager and getLastKnownLocation() and all that.
Then I realized I'd need to do the same thing again in another activity, so why not just make an entirely separate class (LocationFinder) that I could use across my program, instead of writing duplicate code everywhere?
But I've run into problems that confuses me. For instance, if I make this class (LocationFinder), should it extend Activity, even though it is never actually visualized? All this class would do is have a variety of getters like getLastKnownCity() or getCurrentCity() and return strings. I assumed it wouldn't HAVE to extend the Activity class, since it's really not an activity.
But then what Context do I use for:
Geocoder geocoder = new Geocoder(Context context, Locale locale)
?
This made me assume it MUST be an activity. So I extended Activity, and replaced the constructor with
@Override
protected void onCreate(..............
but for some reason, that never ends up getting called, even when I put
String city = new LocationFinder().getLastKnownCity();
My very first line of LocationFinder's onCreate() is
System.out.println("HEY!")
and it never even gets to that. I get a null pointer at android.internal.os.LoggingPrintStream.println() and other stuff.
Plus, there's a bunch of system constants that come from Activity classes. For instance, I need to get at LOCATION_SERVICE, which is a String, which I can't get without extending Activity. Sure, I could cheat and just put in the literal string, but that feels wrong.