using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace InputLoop
{
    class Program
    {
        static long PrintFPSEveryXMilliseconds = 5000;
        static double LimitFPSTo = 10.0;
        static void Main(string[] args)
        {
            ConsoleKeyInfo Key = new ConsoleKeyInfo(' ', ConsoleKey.Spacebar, false, false, false);
            long TotalFrameCount = 0;
            long FrameCount = 0;
            double LimitFrameTime = 1000.0 / LimitFPSTo;
            do
            {
                Stopwatch FPSTimer = Stopwatch.StartNew();
                while (!Console.KeyAvailable)
                {
                    //Start of Tick
                    Stopwatch SW = Stopwatch.StartNew();
                    //The Actual Tick
                    Tick();
                    //End of Tick
                    SW.Stop();
                    ++TotalFrameCount;
                    ++FrameCount;
                    if (FPSTimer.ElapsedMilliseconds > PrintFPSEveryXMilliseconds)
                    {
                        FrameCount = PrintFPS(FrameCount, FPSTimer);
                    }
                    if (SW.Elapsed.TotalMilliseconds < LimitFrameTime)
                    {
                        Thread.Sleep(Convert.ToInt32(LimitFrameTime - SW.Elapsed.TotalMilliseconds));
                    }
                    else
                    {
                        Thread.Yield();
                    }
                }
                //Print out and reset current FPS
                FrameCount = PrintFPS(FrameCount, FPSTimer);
                //Read input
                Key = Console.ReadKey();
                //Process input
                ProcessInput(Key);
            } while (Key.Key != ConsoleKey.Escape);
        }
        private static long PrintFPS(long FrameCount, Stopwatch FPSTimer)
        {
            FPSTimer.Stop();
            Console.WriteLine("FPS: {0}", FrameCount / FPSTimer.Elapsed.TotalSeconds);
            //Reset frame count and timer
            FrameCount = 0;
            FPSTimer.Reset();
            FPSTimer.Start();
            return FrameCount;
        }
        public static void Tick()
        {
            Console.Write(".");
        }
        public static void ProcessInput(ConsoleKeyInfo Key)
        {
            Console.WriteLine("Pressed {0} Key", Key.KeyChar.ToString());
        }
    }
}