Question
I'm porting a C application into C#. The C app calls lots of functions from a 3rd-party DLL, so I wrote P/Invoke wrappers for these functions in C#. Some of these C functions allocate data which I have to use in the C# app, so I used IntPtr's, Marshal.PtrToStructure and Marshal.Copy to copy the native data (arrays and structures) into managed variables. 
Unfortunately, the C# app proved to be much slower than the C version. A quick performance analysis showed that the above mentioned marshaling-based data copying is the bottleneck. I'm considering to speed up the C# code by rewriting it to use pointers instead. Since I don't have experience with unsafe code and pointers in C#, I need expert opinion regarding the following questions:
- What are the drawbacks of using unsafecode and pointers instead ofIntPtrandMarshaling? For example, is it more unsafe (pun intended) in any way? People seem to prefer marshaling, but I don't know why.
- Is using pointers for P/Invoking really faster than using marshaling? How much speedup can be expected approximately? I couldn't find any benchmark tests for this.
Example code
To make the situation more clear, I hacked together a small example code (the real code is much more complex). I hope this example shows what I mean when I'm talking about "unsafe code and pointers" vs. "IntPtr and Marshal".
C library (DLL)
MyLib.h
#ifndef _MY_LIB_H_
#define _MY_LIB_H_
struct MyData 
{
  int length;
  unsigned char* bytes;
};
__declspec(dllexport) void CreateMyData(struct MyData** myData, int length);
__declspec(dllexport) void DestroyMyData(struct MyData* myData);
#endif // _MY_LIB_H_
MyLib.c
#include <stdlib.h>
#include "MyLib.h"
void CreateMyData(struct MyData** myData, int length)
{
  int i;
  *myData = (struct MyData*)malloc(sizeof(struct MyData));
  if (*myData != NULL)
  {
    (*myData)->length = length;
    (*myData)->bytes = (unsigned char*)malloc(length * sizeof(char));
    if ((*myData)->bytes != NULL)
      for (i = 0; i < length; ++i)
        (*myData)->bytes[i] = (unsigned char)(i % 256);
  }
}
void DestroyMyData(struct MyData* myData)
{
  if (myData != NULL)
  {
    if (myData->bytes != NULL)
      free(myData->bytes);
    free(myData);
  }
}
C application
Main.c
#include <stdio.h>
#include "MyLib.h"
void main()
{
  struct MyData* myData = NULL;
  int length = 100 * 1024 * 1024;
  printf("=== C++ test ===\n");
  CreateMyData(&myData, length);
  if (myData != NULL)
  {
    printf("Length: %d\n", myData->length);
    if (myData->bytes != NULL)
      printf("First: %d, last: %d\n", myData->bytes[0], myData->bytes[myData->length - 1]);
    else
      printf("myData->bytes is NULL");
  }
  else
    printf("myData is NULL\n");
  DestroyMyData(myData);
  getchar();
}
C# application, which uses IntPtr and Marshal
Program.cs
using System;
using System.Runtime.InteropServices;
public static class Program
{
  [StructLayout(LayoutKind.Sequential)]
  private struct MyData
  {
    public int Length;
    public IntPtr Bytes;
  }
  [DllImport("MyLib.dll")]
  private static extern void CreateMyData(out IntPtr myData, int length);
  [DllImport("MyLib.dll")]
  private static extern void DestroyMyData(IntPtr myData);
  public static void Main()
  {
    Console.WriteLine("=== C# test, using IntPtr and Marshal ===");
    int length = 100 * 1024 * 1024;
    IntPtr myData1;
    CreateMyData(out myData1, length);
    if (myData1 != IntPtr.Zero)
    {
      MyData myData2 = (MyData)Marshal.PtrToStructure(myData1, typeof(MyData));
      Console.WriteLine("Length: {0}", myData2.Length);
      if (myData2.Bytes != IntPtr.Zero)
      {
        byte[] bytes = new byte[myData2.Length];
        Marshal.Copy(myData2.Bytes, bytes, 0, myData2.Length);
        Console.WriteLine("First: {0}, last: {1}", bytes[0], bytes[myData2.Length - 1]);
      }
      else
        Console.WriteLine("myData.Bytes is IntPtr.Zero");
    }
    else
      Console.WriteLine("myData is IntPtr.Zero");
    DestroyMyData(myData1);
    Console.ReadKey(true);
  }
}
C# application, which uses unsafe code and pointers
Program.cs
using System;
using System.Runtime.InteropServices;
public static class Program
{
  [StructLayout(LayoutKind.Sequential)]
  private unsafe struct MyData
  {
    public int Length;
    public byte* Bytes;
  }
  [DllImport("MyLib.dll")]
  private unsafe static extern void CreateMyData(out MyData* myData, int length);
  [DllImport("MyLib.dll")]
  private unsafe static extern void DestroyMyData(MyData* myData);
  public unsafe static void Main()
  {
    Console.WriteLine("=== C# test, using unsafe code ===");
    int length = 100 * 1024 * 1024;
    MyData* myData;
    CreateMyData(out myData, length);
    if (myData != null)
    {
      Console.WriteLine("Length: {0}", myData->Length);
      if (myData->Bytes != null)
        Console.WriteLine("First: {0}, last: {1}", myData->Bytes[0], myData->Bytes[myData->Length - 1]);
      else
        Console.WriteLine("myData.Bytes is null");
    }
    else
      Console.WriteLine("myData is null");
    DestroyMyData(myData);
    Console.ReadKey(true);
  }
}
 
     
     
     
     
     
     
     
    