Thank @passsy. Inspired his answer: This solution supports multiple increment/decrement steps. Also, can be executed with a start delay and for multiple numberPickers (without extra coding).
class IncreaseValue {
    private int counter = 0;
    private final NumberPicker picker;
    private final int incrementValue;
    private final boolean increment;
    private final Handler handler = new Handler();
    private final Runnable fire = new Runnable() { @Override public void run() { fire(); } };
    /*public*/ IncreaseValue(final NumberPicker picker, final int incrementValue) {
        this.picker = picker;
        if (incrementValue > 0) {
            increment = true;
            this.incrementValue = incrementValue;
        } else {
            increment = false;
            this.incrementValue = -incrementValue;
        }
    }
    /*public*/ void run(final int startDelay) {
        handler.postDelayed(fire, startDelay);  // This will execute the runnable passed to it (fire)
        // after [startDelay in milliseconds], ASYNCHRONOUSLY.
    }
    private void fire() {
        ++counter;
        if (counter > incrementValue) return;
        try {
            // refelction call for
            // picker.changeValueByOne(true);
            final Method method = picker.getClass().getDeclaredMethod("changeValueByOne", boolean.class);
            method.setAccessible(true);
            method.invoke(picker, increment);
        } catch (final NoSuchMethodException | InvocationTargetException | 
                IllegalAccessException | IllegalArgumentException e) {
            Log.d(TAG, "...", e);
        }
        handler.postDelayed(fire, 120);  // This will execute the runnable passed to it (fire)
        // after 120 milliseconds, ASYNCHRONOUSLY. Customize this value if necessary.
    }
}
The usage:
// Suppose picker1 as a NumberPicker
IncreaseValue increasePicker1 = new IncreaseValue(picker1, 10);  // So picker1 will be increased 10 steps.
increasePicker1.run(0);  // Increase immediately. If you want to run it from onCreate(), onStart() or ... of your activity, you will probably need to pass a positive value to it (e.g. 100 milliseconds).