I heard that there are four patterns in asynchronous execution.
There are four patterns in async delegate execution: Polling, Waiting for Completion, Completion Notification, and "Fire and Forget"
When I have the following code :
class AsynchronousDemo
{
    public static int numberofFeets = 0;
    public delegate long StatisticalData();
    static void Main()
    {
        StatisticalData data = ClimbSmallHill;
        IAsyncResult ar = data.BeginInvoke(null, null);
        while (!ar.IsCompleted)
        {
            Console.WriteLine("...Climbing yet to be completed.....");
            Thread.Sleep(200);
        }
        Console.WriteLine("..Climbing is completed...");
        Console.WriteLine("... Time Taken for  climbing ....{0}", 
        data.EndInvoke(ar).ToString()+"..Seconds");
        Console.ReadKey(true);
    }
    static long ClimbSmallHill()
    {
        var sw = Stopwatch.StartNew();
        while (numberofFeets <= 10000)
        {
            numberofFeets = numberofFeets + 100;
            Thread.Sleep(10);
        }
        sw.Stop();
        return sw.ElapsedMilliseconds;
    }
}
1) What is the pattern the above code implemented ?
2) Can you explain the code ,how can i implement the rest ..?
 
     
     
     
     
    