Anyone see a bug in my code that stops the variable "player1Bananas" from changing? Everything else in the function works fine.
 //update playerStats arguments:
    //banana is a banana object
    //x and y are the banana's position
    //players bananas is player1Bananas or player2Bananas,
    //ballPosition is "left" or "right"
    updatePlayerStats: function(banana, x, y, playersBananas, ballPosition) {   
        playersBananas += 1;
        gameController.bananasTaken += 1;
        banana.x = x;
        banana.y = y;
        gameController.player1Score = 0;
        gameController.player2Score = 0;
        gameController.setUpPaddles();
        gameController.setUpBall(ballPosition);
    },
    gameController.updatePlayerStats( gameController.Banana1, 20, gameController.canvas.height - 20 - gameController.Banana1.height,
 gameController.player1Bananas, "left");
Thanks!
 
     
     
    