I had created 32 bit NSImage with following code.
 NSBitmapImageRep *sourceRep = [[NSBitmapImageRep alloc] initWithData: imageData];
        // create a new bitmap representation scaled down
            NSBitmapImageRep *newRep = 
                [[NSBitmapImageRep alloc] 
                    initWithBitmapDataPlanes: NULL
                    pixelsWide: imageSize
                    pixelsHigh: imageSize
                    bitsPerSample: 8
                    samplesPerPixel: 4
                    hasAlpha: YES
                    isPlanar: NO
                    colorSpaceName: NSCalibratedRGBColorSpace
                    bytesPerRow: 0
                    bitsPerPixel: 0];
            // save the graphics context, create a bitmap context and set it as current
            [NSGraphicsContext saveGraphicsState] ;
            NSGraphicsContext *context = [NSGraphicsContext graphicsContextWithBitmapImageRep: newRep];
            [NSGraphicsContext setCurrentContext: context] ;
            // draw the bitmap image representation in it and restore the context
            [sourceRep drawInRect: NSMakeRect(0.0f, 0.0f, imageSize, imageSize)] ;
            [NSGraphicsContext restoreGraphicsState] ;
            // set the size of the new bitmap representation
            [newRep setSize: NSMakeSize(imageSize,imageSize)] ;
            NSDictionary *imageProps2 = [NSDictionary dictionaryWithObjectsAndKeys:
                                         [NSNumber numberWithFloat:1.0], kCGImageDestinationLossyCompressionQuality,
                                         nil];
            imageData = [newRep representationUsingType: NSPNGFileType properties: imageProps2];
  NSImage *bitImage  = [[NSImage alloc]initWithData:imageData];
Now I need to create 8 bit(256 Colors),4 bit(16 Colors),1 bit(Black & White) NSBitmapImageRep representation. what I want to do now?