Here is an example of various dimensions of vectors in case anyone out there cares.  I know when I was starting out it was a pain to find how to give initial values to multidimension vectors as I couldn't find any examples;
// This simple project demonstrates a single vector, a 2D vector, a 3D vector and a 4D vector in C++
//
#include <iostream>
#include <vector>
using namespace std;
int main ()
{
    vector<int> myVector = { 0,1,2,3,4,5,6 };
    vector<vector<int>> my2dVector = { {1,2,3,4,5},{6,7,8,9,10},{11,12,13,14,15},{16,17,18,19,20},{21,22,23,24,25},{0,-1,-2,-3,-4},{-6,7,22,-15,-25},{true,true,false,true,false} };
    vector < vector < vector<int>>> my3dVector =
    {
        {
            {1,2,3},
            {4,5,6},                // plane 0
            {7,8,9}
        },
        {
            {-1,-2,-3},
            {-4,-5,-6},             // plane 1
            {-10,-22,36}
        },
        {
            {129,212,999},
            {0,0,1},                // plane 2
            {false,true,false}
        }
    };
    vector<vector<vector<vector<int>>>> my4dVector =
    {
        {    //Cube 0
            {
                {1,2,3},
                {4,5,6},                // plane 0
                {7,8,9}
            },
            {
                {-1,-2,-3},
                {-4,-5,-6},             // plane 1
                {-10,-22,36}
            },
            {
                {129,212,999},
                {0,0,1},                // plane 2
                {false,true,false}
            }
        },
        {    //Cube 1
            {
                {10,2,-9},
                {44,55,60},                // plane 0
                {71,85,99}
            },
            {
                {-561,-6562,-453},
                {-14,-55,-76},             // plane 1
                {-110,-212,316}
            },
            {
                {729,812,456},
                {40,10,17},                // plane 2
                {true,true,false}
            }
        }
    };
    // 1D VECTOR..............
    cout << "This is a 1D vector of size " << myVector.size () << "\n";
    for (int i = 0; i < myVector.size (); i++)
    {
        cout << myVector[i] << "\t";
    }
    cout << "\n\n";
    // 2D VECTOR..............
    cout << "This is a 2D vector of size " << my2dVector.size () << " X " << my2dVector[0].size () << ".";
    if (my2dVector.size () == my2dVector[0].size ()) cout << "  This is a square matrix.";
    cout << "\n          ";
    for (int i = 0; i < my2dVector[0].size (); i++)
    {
        cout << "C" << i << "\t";
    }
    cout << endl;
    for (int i = 0; i < my2dVector.size (); i++)
    {
        cout << "Row: " << i << " -> ";
        for (int j = 0; j < my2dVector[i].size (); j++)
        {
            if (my2dVector[i][j] >= 0 && my2dVector[i][j] <= 9) cout << " ";
            cout << my2dVector[i][j] << "\t";
        }
        cout << endl;
    }
    cout << "\n\n";
    // 3D VECTOR.................
    cout << "This is a 3D vector of size " << my3dVector[0].size () << " X " << my3dVector[0][0].size () << " with " << my3dVector.size () << " planes.\n";
    for (int i = 0; i < my3dVector.size (); i++)
    {
        cout << "Plane #" << i << "\n";
        for (int j = 0; j < my3dVector[i].size (); j++)
        {
            for (int k = 0; k < my3dVector[i][j].size (); k++)
            {
                cout << my3dVector[i][j][k] << "\t";
            }
            cout << "\n";
        }
    }
    cout << "\n\n";
    //4D VECTOR.................
    cout << "This is a 4D vector of size " << my4dVector[0][0].size () << " X " << my4dVector[0][0][0].size () << " with " << my4dVector[0].size () << " planes and " << my4dVector.size () << " cubes.\n";
    for (int i = 0; i < my4dVector.size (); i++)
    {
        cout << "\nCUBE #"<< i<< " _________________\n";
        for (int j = 0; j < my4dVector[i].size (); j++)
        {
            cout << "Plane #" << j << "                |\n";
            for (int k = 0; k < my4dVector[i][j].size (); k++)
            {
                for (int l = 0; l < my4dVector[i][j][k].size (); l++)
                {
                    cout << my4dVector[i][j][k][l] << "\t";
                }
                cout << "|\n";
            }
            cout << "________________________|\n";
        }
        cout << "\n";
    }
    
}