I have an app with a little animation class. The animation class creates a canvas (using jQuery), creates a createjs.Stage element that uses this canvas, and then this stage element is used to do some animations for a short period of time. 
When the animation is done, I want to clean up everything so that a new animation can do the same thing.
When using the Stage class, it's necessary to add some listeners, for instance createjs.Ticker.addEventListener(stage), and you might want to add a DOMEventlistener. 
I have tried to figure out how to safely remove the stage and canvas, and so far I have found some information saying that it is necessary to set the stage canvas to null(stage.canvas = null) before setting the stage to null
I also found a method on the stage class:
.removeAllEventListeners()
So here are my questions:
- If the canvas and stage is only added in the animation class, is it sufficient to just do like this: - var animation = new Animation(); // do some stuff, call some methods on the animation object, and then: animation = null;- You will have to manually remove the canvas from the body using - jQuery.remove()or something to get rid of the canvas, I guess.
- If the above method is not the correct way, will the - .removeAllEventListeners()be sufficient to call, when animation is done before setting the stage to null?
I am generally not sure how to make sure that everything is garbage collected, so any advice is welcome!
 
    