I have a fairly lengthy method for a stop motion app that is slightly different for each of the various options pressed, timers, self timers, etc
Can define the main body of the method:
 // initiate a still image capture, return immediately
// the completionHandler is called when a sample buffer has been captured
AVCaptureConnection *stillImageConnection = [stillImageOutput connectionWithMediaType:AVMediaTypeVideo];
[stillImageOutput captureStillImageAsynchronouslyFromConnection:stillImageConnection 
    completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *__strong error) {
      // set up the AVAssetWriter using the format description from the first sample buffer captured
      if ( !assetWriter ) {
          outputURL = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%llu.mov", NSTemporaryDirectory(), mach_absolute_time()]];
          //NSLog(@"Writing movie to \"%@\"", outputURL);
          CMFormatDescriptionRef formatDescription = CMSampleBufferGetFormatDescription(imageDataSampleBuffer);
          if ( NO == [self setupAssetWriterForURL:outputURL formatDescription:formatDescription] )
              return;
      }
      // re-time the sample buffer - in this sample frameDuration is set to 5 fps
      CMSampleTimingInfo timingInfo = kCMTimingInfoInvalid;
      timingInfo.duration = frameDuration;
      timingInfo.presentationTimeStamp = nextPTS;
      CMSampleBufferRef sbufWithNewTiming = NULL;
      OSStatus err = CMSampleBufferCreateCopyWithNewTiming(kCFAllocatorDefault, 
                                                           imageDataSampleBuffer, 
                                                           1, // numSampleTimingEntries
                                                           &timingInfo, 
                                                           &sbufWithNewTiming);
      if (err)
          return;
       // append the sample buffer if we can and increment presnetation time
      if ( [assetWriterInput isReadyForMoreMediaData] ) {
          if ([assetWriterInput appendSampleBuffer:sbufWithNewTiming]) {
              nextPTS = CMTimeAdd(frameDuration, nextPTS);
          }
          else {
              NSError *error = [assetWriter error];
              NSLog(@"failed to append sbuf: %@", error);
          }
      }
      // release the copy of the sample buffer we made
      CFRelease(sbufWithNewTiming);
    }];
and just make variations of the method with the timers etc
First I tried making a singleton but although I got the method called I had other issues with the saving and writing to file. Can I make a MACRO out of a method?
I researched on SO here iOS create macro
Am I on the right track? can i define a method rather than image as in that example
 
     
    