I have a function loadTileSet(). This function must return arrTiles (image data array), but function is returning UNDEFINED. I'm using push to put data into array..
function loadTileSet(){
        var canvas = document.getElementById('fakeCanvas');
        $('#fakeCanvas').hide();
        var ctx = $("canvas")[0].getContext('2d');
        var imgTileSet = new Image();
        imgTileSet.src = 'tileset.png';
        var imageTileNumWidth = 23;
        var imageTileNumHeight = 21;
        var arrTiles = [];
        imgTileSet.onload = function(){
            var imageWidth = imgTileSet.width;
            var imageHeight = imgTileSet.height;
            sndCanvasWidth = imageWidth/imageTileNumWidth;
            sndCanvasHeight = imageHeight/imageTileNumHeight;
            canvas.width = imageWidth;
            canvas.height = imageHeight;
            ctx.drawImage(imgTileSet,0,0,imageWidth,imageHeight);
            var i=0;
            var j=0;
            var t=0;
            for(i=0;i<imageWidth;i+=sndCanvasWidth){
                for(j=0;j<imageHeight;j+=sndCanvasHeight){
                    var myImageData = ctx.getImageData(j,i,sndCanvasWidth,sndCanvasHeight); 
                    arrTiles.push(myImageData);  
                }
            }
            return arrTiles;
        }
    }
and here I try to put array into another
var arrNew = loadTileSet();
console.log(arrNew[0]);
 
     
    