I'm have an issue with high performance inside a loop. I'm not sure how I can optimise the code to be honest. With the Visual Studio Performance Explorer I've managed to fix a few bugs I've had, but now the problem seems to be due to the number of loops this particular for loop is doing.
Here's a screenshot from Visual Studio:

I'm guessing that since the int i = 0 is being marked the performance issue is because of a large number of loops. Alsp, I know that ExecuteReader is marked as high performance but I don't think I can change that, I mean it's the requests I have from my database.
EDIT
Code:
public IQueryable<Match> GetMatches()
{
    DLTxOdds dlTxOdds = new DLTxOdds();
    IQueryable<Match> matches = dlTxOdds.GetMatches();
    List<Match> mList = new List<Match>();
    // For each retrieved match check whether it contains any sure bets
    foreach (Match m in matches)
    {
        List<SureBet> matchSureBets = new List<SureBet>();
        // Get sport of match
        m.sport = dlTxOdds.GetMatchSport(m.sportid);
        // Get orders of match, ordered by the odd type id
        m.matchOffers = dlTxOdds.GetMatchOffers(m.matchid).OrderBy(o => o.ot).ToList();
        int tempID = -1;
        List<Offer> tempMatchOffersList = new List<Offer>();
        // For every match offer get its respective bookmaker, odds and odd type
        for (int i = 0; i < m.matchOffers.Count; i++)
        {
            m.matchOffers[i].bookmaker = dlTxOdds.GetBookmaker(m.matchOffers[i].bid);
            m.matchOffers[i].odds = dlTxOdds.GetOfferOdds(m.matchOffers[i].offer_id);
            m.matchOffers[i].oddType = dlTxOdds.GetOddType(m.matchOffers[i].ot);
            // Filter the match offers so that offers with the same odd type id are checked for sure bets
            tempID = m.matchOffers[i].ot;
            // if current index is last one we cannot check for the next element therefore add to list and check for sure bets
            if (i + 1 != m.matchOffers.Count)
            {
                // if next odd type in list is different, check for sure bets
                if (m.matchOffers[i + 1].ot != tempID)
                {
                    tempMatchOffersList.Add(m.matchOffers[i]);
                    // Get sure bets
                    matchSureBets.AddRange(GetSureBets(tempMatchOffersList));
                    tempMatchOffersList = new List<Offer>();
                }
                // else add to temporary list
                else
                    tempMatchOffersList.Add(m.matchOffers[i]);
            }
            else
            {
                tempMatchOffersList.Add(m.matchOffers[i]);
                // Get sure bets
                matchSureBets.AddRange(GetSureBets(tempMatchOffersList));
            }
        }
        if (m.matchOffers.Count() != 0)
        {
            // if match has any sure bets add to list...
            if (matchSureBets.Count() != 0)
            {
                m.sureBets = matchSureBets.Where(s => s.max == true).OrderByDescending(s => s.profit).ToList();
                mList.Add(m);
            }
        }
    }
    mList = mList.OrderByDescending(m => m.sureBets[0].profit).ToList();
    return mList.AsQueryable<Match>();
}
