The following is code to draw a rectangle, but I am getting an error in glutdisplayFunc(). How can I fix it?
#include <iostream>
#include <glut.h>
using namespace std;
class GUI
{
  public:
    int W,H;
    GUI()
    {
        W = 800;
        H = 600;
        glClearColor(0, 0, 0, 0);
        gluOrtho2D(-W, W, -H, H);
        glMatrixMode(GL_PROJECTION);
    }
    void display()
    {
        glBegin(GL_POLYGON);
        glVertex2d(-500, 300);
        glVertex2d(500, 300);
        glVertex2d(500, -300);
        glVertex2d(-500, -300);
        glEnd();
        glFlush();
    }
};
int main(int argv, char **argc)
{
    GUI ob;
    glutInit(&argv, argc);
    glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
    glutInitWindowSize(ob.W, ob.H);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("Queen Problem");
    glutDisplayFunc(ob.display);      //Error
    glutMainLoop();
    return 0;
}
I am using Visual Studio 2010. I created some of the programs in OpenGL, but without any clases. This is my first experience of using classes with OpenGL.
The error is:
Error 1 error C3867: 'GUI::display': function call missing argument list; use '&GUI::display' to create a pointer to member.
I tried to use &GUI::display, but it also resulted in the error.
 
     
     
     
     
     
    