I have encountered some strange behavior.
This code gives me errors:
struct Game {
    void stop() {std::cout << "success\n";}
};
template<class ...Args>
struct holder {
    std::map<std::string, std::function<void(Args...)>> funcMap;
    template <typename T, typename U>
    void connect(T* targObj, const std::string& funcName) {
        std::function<void(Args...)> newFunc = std::bind(U, targObj); 
        //expected primary expression before ',' token on line above
        funcMap[funcName] = newFunc;
    }
    void invoke(const std::string& funcName, class Args...Vals) 
    {funcMap[funcName](Vals...);}
};
int main() {
    holder<> h;
    Game g;
    h.connect<Game, &Game::stop>(g, "close");
    h.invoke();
}
It seems that std::bind does not like typenames as inputs. Is there a workaround for this? It works fine to manually use std::bind with the same parameters, but it is more boilerplate code: 
std::function<void(Args...)> newFunc = std::bind(&ae::Game::stop, targObj);
Even without any input, it still errors on compile. Why doesn't my function work?
EDIT: Thanks for the help. As it turns out, bind does not accept a typename, it accepts an address.
 
     
    