I need a detail explanation of how it's being done. I want the class below to be modified with the code.
I want to add a white border/stroke around a rounded image view implementation. I don't want to do it in XML. I want it to be done programmatically by modifying this class. I am not sure how to get it done. Everything I have tried so far creates something like a square border, So I need your help. The addWhiteBorder function was what I was trying to use but it doesn't seem to work well.
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
}
public RoundedImageView(Context context, AttributeSet attrs) {
    super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
}
@Override
protected void onDraw(Canvas canvas) {
    Drawable drawable = getDrawable();
    if (drawable == null) {
        return;
    }
    if (getWidth() == 0 || getHeight() == 0) {
        return;
    }
    Bitmap b =  ((BitmapDrawable)drawable).getBitmap() ;
    Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
    int w = getWidth(), h = getHeight();
    Bitmap roundBitmap =  getCroppedBitmap(bitmap, w);
    canvas.drawBitmap(roundBitmap, 0,0, null);
}
private Bitmap addWhiteBorder(Bitmap bmp, int borderSize) {
    Bitmap bmpWithBorder = Bitmap.createBitmap(bmp.getWidth() + borderSize * 2, bmp.getHeight() + borderSize * 2, bmp.getConfig());
    Canvas canvas = new Canvas(bmpWithBorder);
    canvas.drawColor(Color.RED);
    canvas.drawBitmap(bmp, borderSize, borderSize, null);
    return bmpWithBorder;
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
    Bitmap sbmp;
    if(bmp.getWidth() != radius || bmp.getHeight() != radius)
        sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
    else
        sbmp = bmp;
    Bitmap output = Bitmap.createBitmap(sbmp.getWidth(),
            sbmp.getHeight(), Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final int color = 0xffa19774;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
    paint.setAntiAlias(true);
    paint.setFilterBitmap(true);
    paint.setDither(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(Color.parseColor("#BAB399"));
    canvas.drawCircle(sbmp.getWidth() / 2+0.7f, sbmp.getHeight() / 2+0.7f,
            sbmp.getWidth() / 2+0.1f, paint);
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    canvas.drawBitmap(sbmp, rect, rect, paint);
    return output;
}
}
 
     
     
    