With all the knowledge I possess at this very moment I cannot decide which shall I use for my use case.
This is now example with struct.
The first class looks like this:
class Owner
{
  public A[] Kids;
  public Owner(int count)
  {
    Kids = new A [count];
    // If I would use classes I would need to create new class for each item, right?
    // It would look like below and my worries are memory impacts because of new A()
    // for(int i = 0; i < count; Kids[i++] = new A());
  }
}
The second class looks like this:
class Node
{
  private Owner o;
  private int num;
  private A[] kids;
  public Node(Owner o, int num)
  {
   this.o = o;
   this.num = num;
  }
  public A[] Kids
  {
    get
    {
      this.kids = o.Kids[num].NextList;
      return this.kids;
    }
  }
}
The type A looks like this
<struct or class> A
{
  public int Value;
  public A[] NextList;
}
The question is now when using structs would the access run faster than when using classes?
Would I get memory overhead when using classes since I would need to initalize each class.
Would I need to take care of killing references when using classes?
Which would you use guys in this case?
I apologize in case this is a duplicate or if i did something wrong. Please tell me what I did wrong before downgrading the question. I am still new to this forum.
 
    