In my file I can't figure out why I'm getting multiple definition errors. I'm getting them for an "SDL_Surface" called "screen".
screen is located within render.h. I've tried making it extern but it still throws an error. I've looked up quite a bit but I can't find a solution.
Here are the files in question:
main.cpp
//The headers
#include <iostream>
#include <string>
#include <vector>
#include "SDL/SDL.h"
#include "render.h"
#include "Entities.h"
//The surfaces that will be used
SDL_Surface *civilian = NULL;
SDL_Surface *background = NULL;
int main( int argc, char* args[])
{
    //initialize all of SDL systems
    INIT();
    //Load the images
    civilian = load_image("civilian.png");
    background = load_image("background.png");
    //Apply the background to the screen
    apply_surface(0,0, background, screen);
    //apply the civilian to the screen
    apply_surface(180, 140, civilian, screen);
    //update the screen
    if(SDL_Flip( screen ) == -1)
    {
        return 1;
    }
    //Wait 2 seconds
    SDL_Delay(2000);
    //free the surfaces
    SDL_FreeSurface(civilian);
    SDL_FreeSurface(background);
    //Quit SDL
    SHUTDOWN();
    return 0;
}
render.cpp
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include <string>
#include "render.h"
bool INIT()
{
    //start SDL
    if (SDL_Init(SDL_INIT_EVERYTHING) == -1)
    {
        return false;
    };
    //Set up the screen
    screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);
    //if there was an error setting up the screen
    if(screen == NULL)
    {
        return false;
    }
    //set the window caption
    SDL_WM_SetCaption("Zombie!", NULL);
    //if everything initialized fine
    return true;
}
void SHUTDOWN()
{
    //Free images eventually an if statement and array that stores all the images that need to be loaded
    // SDL_FreeSurface(image);
    //Quit SDL
    SDL_Quit();
}
//Optimized image loading function
SDL_Surface *load_image(std::string filename)
{
    //temporary storage for the image that's loaded
    SDL_Surface* loadedImage = NULL;
    //The optimized image that will be used
    SDL_Surface* optimizedImage = NULL;
    //Load the image
    loadedImage = IMG_Load(filename.c_str());
    //If nothing went wrong in loading the image
    if(loadedImage != NULL)
    {
        //Create an optimized image
        optimizedImage = SDL_DisplayFormat(loadedImage);
        //Free the old image
        SDL_FreeSurface(loadedImage);
    }
    return optimizedImage;
}
void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination)
{
    //Make a temporary rect to hold the offsets
    SDL_Rect offset;
    //Give the offsets to the rectangle
    offset.x = x;
    offset.y = y;
    //Blit the surface
    SDL_BlitSurface(source, NULL, destination, &offset);
}
/*bool load_files()
{
    //load the image
    image = load_image( "civilian.png");
    //If there was an error in loading the image
    if (image == NULL)
    {
        return false;
    }
    //if everything loaded fine
    return true;
}
*/
//Event handling
SDL_Event event;
render.h
#ifndef RENDER_H_INCLUDED
#define RENDER_H_INCLUDED
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;
SDL_Surface *screen = NULL;
struct Images
{
    std::string filename; //The name of the file to be loaded
    SDL_Surface* image; //set to null when created
    bool optimized; //set to false when created
};
extern Images ImageFiles[10];
//initialize all of SDL subsystems
bool INIT();
//quit SDL
void SHUTDOWN();
void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination);
//Optimized image loading function
SDL_Surface *load_image(std::string filename);
#endif // RENDER_H_INCLUDED
Here's the error:
obj\Debug\render.o||In function
Z4INITv':| C:\Users\Joshua\Documents\CodeBlocks\Simulation\Zombie Survival\render.cpp|11|multiple definition ofscreen'| obj\Debug\main.o:C:\Users\Joshua\Documents\CodeBlocks\Simulation\Zombie Survival\main.cpp|20|first defined here| ||=== Build finished: 2 errors, 0 warnings (0 minutes, 1 seconds) ===|
 
     
     
     
    