This code works fine:
    Vertex cubeVertices[] = 
    {
        {XMFLOAT3(-0.5f, -0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
        {XMFLOAT3(-0.5f, -0.5f,  0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
        {XMFLOAT3(-0.5f,  0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
        {XMFLOAT3(-0.5f,  0.5f,  0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
        {XMFLOAT3( 0.5f, -0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
        {XMFLOAT3( 0.5f, -0.5f,  0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
        {XMFLOAT3( 0.5f,  0.5f, -0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
        {XMFLOAT3( 0.5f,  0.5f,  0.5f), XMFLOAT3(0.0f, 0.133f, 0.333f)},
    };
    D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
    vertexBufferData.pSysMem = cubeVertices;
    vertexBufferData.SysMemPitch = 0;
    vertexBufferData.SysMemSlicePitch = 0;
            //THE PROBLEM IS HERE
            //if I use sizeof(m_Vertices) it no longer works.
            //I still don't understand though because m_Vertices should still be in scope
    CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(cubeVertices), D3D11_BIND_VERTEX_BUFFER);
    DX::ThrowIfFailed(
        m_d3dDevice->CreateBuffer(
            &vertexBufferDesc,
            &vertexBufferData,
            &m_vertexBuffer));
It draws a lovely cube on my screen.
This code does not work:
    GeometryGenerator generator;
    GeometryGenerator::MeshData cubeData;
    generator.CreateCube(cubeData);
            //I thought it might be a scope problem
            //m_Vertices is a std::Vector<Vertex>
    m_Vertices.resize(cubeData.Vertices.size());
    for(size_t i = 0; i < cubeData.Vertices.size(); ++i)
    {
        m_Vertices[i].pos = cubeData.Vertices[i].Position;          
        m_Vertices[i].color = XMFLOAT3(0.0f, 0.133f, 0.333f);
    }
    D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
    vertexBufferData.pSysMem = &m_Vertices[0];
    vertexBufferData.SysMemPitch = 0;
    vertexBufferData.SysMemSlicePitch = 0;
            //THE PROBLEM IS HERE
            //if I use sizeof(m_Vertices) it no longer works.
            //I still don't understand though because m_Vertices should still be in scope
    CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(m_Vertices), D3D11_BIND_VERTEX_BUFFER);
    DX::ThrowIfFailed(
        m_d3dDevice->CreateBuffer(
            &vertexBufferDesc,
            &vertexBufferData,
            &m_vertexBuffer));
The screen clears to my clear color but no shapes draw on the screen.
I thought &m_Vertices[0] is equivalent to an array? I've checked the values in debug and both the array and my CreateCube function produce the same data.
 
    