I have a simple class called tire. Now I want to dynamically allocate the number of tires for a vehicle when a vehicle object is created. For this, I want to create an array of tire-class objects with size equal to the number of tires. To check my code, I would like to print the number of objects in the tire-class array. 
The question is: Is there a function which can check how many elements are in my tire class array? Can I use the sizeof() function?
Here is the code:
#include <iostream>
// create a class for the tires:
class TireClass {
public:
    float * profileDepths;
};
// create class for the vehicle
class vehicle {
public:
    int numberOfTires;
    TireClass * tires;
    int allocateTires();
};
// method to allocate array of tire-objects
int vehicle::allocateTires() {
    tires = new TireClass[numberOfTires];
    return 0;
};
// main function
int main() {
    vehicle audi;
    audi.numberOfTires = 4;
    audi.allocateTires();
    // check if the correct number of tires has been allocated
    printf("The car has %d tires.", sizeof(audi.tires));
    // free space
    delete [] audi.tires;
    return 0;
};
 
     
     
    