I need to load image from file to ImageView draw something on it and save to the same file. All of mine modifications are drawn in separate view called mCanvasView. Here is my saving code:
    private void saveResult() {
    OutputStream stream = null;
    try {
        Bitmap result;
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
            BitmapFactory.Options options = new BitmapFactory.Options();
            options.inMutable = true;
            result = BitmapFactory.decodeFile(mFilePath, options);
        } else {
            Bitmap bitmap = BitmapFactory.decodeFile(mFilePath);
            result = bitmap.copy(Bitmap.Config.ARGB_8888, true);
            bitmap.recycle();
        }
        float resultWidth = result.getWidth();
        float resultHeight = result.getHeight();
        Canvas canvas = new Canvas(result);
        Bitmap overlay = mCanvasView.getDrawingCache();
        Matrix matrix = new Matrix();
        matrix.setScale(resultWidth / overlay.getWidth(), resultHeight
                / overlay.getHeight());
        canvas.drawBitmap(overlay, matrix, new Paint());
        stream = new FileOutputStream(mFilePath);
        result.compress(CompressFormat.PNG, 100, stream);
    } catch (Exception e) {
        e.printStackTrace();
        leaveActivityWithMissingData();
    } finally {
        IOUtils.closeQuietly(stream);
    }
}
First of all - it's really slow. I don't understand why. Secondly, if image shot in portrait mode then saved image will be rotated. Why? I don't apply any rotation.
I've modified my code like this to use rotation data from EXIF:
    OutputStream stream = null;
    try {
        Bitmap original;
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
            BitmapFactory.Options options = new BitmapFactory.Options();
            options.inMutable = true;
            original = BitmapFactory.decodeFile(mFilePath, options);
        } else {
            Bitmap bitmap = BitmapFactory.decodeFile(mFilePath);
            original = bitmap.copy(Bitmap.Config.ARGB_8888, true);
            bitmap.recycle();
        }
        int resultWidth = original.getWidth();
        int resultHeight = original.getHeight();
        int rotation = Utils.getRotation(mFilePath);
        if (rotation % 180 != 0) {
            resultHeight = original.getWidth();
            resultWidth = original.getHeight();
        }
        Bitmap result = Bitmap.createBitmap(resultWidth, resultHeight,
                Config.ARGB_8888);
        Canvas canvas = new Canvas(result);
        Matrix rotationMatrix = new Matrix();
        rotationMatrix.setRotate(rotation, resultWidth / 2,
                resultHeight / 2);
        canvas.drawBitmap(original, rotationMatrix, new Paint());
        original.recycle();
        Bitmap overlay = mCanvasView.getDrawingCache();
        Matrix scaleMatrix = new Matrix();
        scaleMatrix.setScale(resultWidth / overlay.getWidth(), resultHeight
                / overlay.getHeight());
        canvas.drawBitmap(overlay, scaleMatrix, new Paint());
        overlay.recycle();
        stream = new FileOutputStream(mFilePath);
        result.compress(CompressFormat.PNG, 100, stream);
        result.recycle();
    } catch (Exception e) {
        e.printStackTrace();
        leaveActivityWithMissingData();
    } finally {
        IOUtils.closeQuietly(stream);
    }
But this leads to OOM on every call. What am I doing wrong?
 
     
    