I was reading over this small article to understand inheriting from EventEmitter, but I'm a little confused.
He does this:
function Door() {
events.EventEmitter.call(this);
this.open = function() {
this.emit('open');
};
}
Door.prototype.__proto__ = events.EventEmitter.prototype;
https://gist.github.com/chevex/7646362
Why does he manually invoke the EventEmitter constructor with his own constructor's this? Also, why does he set the prototype of his contsructor's prototype to the prototype of EventEmitter? That's super confusing to me.
Then someone in the comments suggested he do this instead, which seemed more elegant:
function Door() {
events.EventEmitter.call(this);
this.open = function () {
this.emit('open');
}
}
util.inherits(Door, events.EventEmitter);
https://gist.github.com/chevex/7646447
This seems WAY cleaner than the other way, though that's probably just because I fail to understand what's going on in the first instance. I would not be surprised if util.inherits is doing the same thing as the first example.
The second one at least makes a little sense to me, but I still don't understand why they don't just do this:
function Door() {
this.open = function () {
this.emit('open');
}
}
Door.prototype = new events.EventEmitter();
https://gist.github.com/chevex/7646524
Can anyone explain to me what the differences between all of these approaches is and why in the first two they invoke .call(this) on the EventEmitter constructor? I omitted that line while trying out the examples and they still worked.