I need to increase fps rate in my app. Now i have between 6 - 10 FPS which is very low imo because i have Nexus4. So i decided to switch from setPreviewCallback to setPreviewCallbackWithBuffer but i do not see ANY difference in framerate. In log i can see that addressess of buffers are changing circular but still i have only 6 - 10 fps (sometimes 12 but rarely)... Could you try to give me some advices? BTW. I have Android 4.4 and i tried OpenCV but there result is almost the same... My code is:
public class XPreview extends SurfaceView implements SurfaceHolder.Callback, Camera.PreviewCallback {
        private SurfaceHolder mHolder;
        private Camera mCamera;
        long mTimer = 0;
        public XPreview(Context context, Camera camera) {
            super(context);
            mCamera = camera;
            mHolder = getHolder();
            mHolder.addCallback(this);
        }
        public void surfaceCreated(SurfaceHolder holder) {
        }
        public void surfaceDestroyed(SurfaceHolder holder) {
        }
        public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
            if (mHolder.getSurface() == null){
              // preview surface does not exist
              return;
            }
            // stop preview before making changes
            try {
                mCamera.stopPreview();
            } catch (Exception e){
              // ignore: tried to stop a non-existent preview
            }
            try {
                int formatt     = mCamera.getParameters().getPreviewFormat();
                int bytesPerPx  = ImageFormat.getBitsPerPixel( formatt );
                int width       = mCamera.getParameters().getPreviewSize().width;
                int height      = mCamera.getParameters().getPreviewSize().height;
                int size        = (int)( ( width * height * bytesPerPx ) / 8.0);
                Parameters params = mCamera.getParameters();
                mCamera.setParameters(params);
                Log.d(TAG, "Data: " + formatt + " " + bytesPerPx + " " + width + "x" + height + " " + size );
                mCamera.setPreviewDisplay(mHolder);
                mCamera.setPreviewCallbackWithBuffer(this);
                mCamera.addCallbackBuffer( new byte[size] );
                mCamera.addCallbackBuffer( new byte[size] );
                mCamera.addCallbackBuffer( new byte[size] );
                mCamera.addCallbackBuffer( new byte[size] );
                mCamera.addCallbackBuffer( new byte[size] );
                mCamera.startPreview();
            } catch (Exception e){
                Log.d(TAG, "Error starting camera preview: " + e.getMessage());
            }
        }
        @Override
        public void onPreviewFrame(byte[] data, Camera camera) {
            long time = System.currentTimeMillis();
            Log.d( TAG, "Time between frames: " + ( time - mTimer ) + "ms, FPS: " + ( 1000.0 / (time - mTimer )) + ", data " + data );
            mTimer = time;
            camera.addCallbackBuffer(data);
        }
    }
Activity:
public class RTP extends Activity {
      private Camera mCamera;
        private XPreview mPreview; 
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.main);
            mCamera = Camera.open();
            mPreview = new XPreview(this, mCamera);
            FrameLayout preview = (FrameLayout) findViewById( R.id.frameLayout1 );
            preview.addView(mPreview); 
        } 
        @Override
        public void onPause(){
            super.onPause();
            if( mCamera != null ){
                mCamera.stopPreview();
                mCamera.release();
                mCamera = null;
            }
        }
}
Edit:
Parameters params = mCamera.getParameters();
params.setRecordingHint(true);
mCamera.setParameters(params);
This decreased delay between frames to about ~30ms with version with buffers and decresed delay to about 60 with version without buffer. Anyway i'd be glad if someone could give me some more advices. 
A bit deeper tests shows that now i have between 24 and 31 fps using version with buffering and two buffers and between 15 and 22 using default version.