I am currently porting a game from Cocos2d written in ObjectiveC to Cocos2d-x in C++. Now the objective C guys have used Reflection to populate modal classes from a json object. Is the same possible in C++ Can we use reflection in C++ ?
Kind Regards
I am currently porting a game from Cocos2d written in ObjectiveC to Cocos2d-x in C++. Now the objective C guys have used Reflection to populate modal classes from a json object. Is the same possible in C++ Can we use reflection in C++ ?
Kind Regards
As mentioned in the comments, C++ has no reflection.
The default solution is to register all the symbols that you need in an associative array, like unordered_map. Here are examples of that.