I want to show images using drawBitmap() method. But before I want to resize it according screen dimensions. I have a problem with quality of result image. You can see screenshots and test code below. How can I resize images in runtime with a good quality?
Thank you for solutions.
Original image: alt text http://dl.dropbox.com/u/709109/gradient.png
Result screenshot on device: alt text http://dl.dropbox.com/u/709109/device.png
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.View;
import android.widget.LinearLayout;
import java.io.IOException;
import java.io.InputStream;
public class MyActivity extends Activity {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        LinearLayout container = (LinearLayout) findViewById(R.id.container);
        container.addView(new View(this) {
            @Override
            protected void onDraw(Canvas canvas) {
                Bitmap unscaledBitmap;
                try {
                    InputStream in = getAssets().open("images/gradient.png");
                    unscaledBitmap = BitmapFactory.decodeStream(in);
                    in.close();
                    canvas.drawBitmap(unscaledBitmap, null, new Rect(0, 0, 320, 480), null);
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        });
    }
}
 
     
     
     
     
     
     
    