The code work, but I'm having a problem setting transparent background to the canvas with three.js. I use:
Background.renderer.setClearColor(0xffffff, 0);
But then the background gets black. How do I change it to be transparent?
The code:
   var camera, scene, renderer;
   var mouseX = 0, mouseY = 0;
   var p;
   var windowHalfX = site.Width / 2;
   var windowHalfY = site.Height / 2;
   Background.camera = new THREE.PerspectiveCamera( 35, site.Width / site.Height, 1, 2000 );
   Background.camera.position.z = 300;
   //camera.position.y = 200;
   // scene
   Background.scene = new THREE.Scene();
   // texture
   var manager = new THREE.LoadingManager();
   manager.onProgress = function ( item, loaded, total ) {
      console.log('webgl, twice??');
      //console.log( item, loaded, total );
   };
   // particles
   var p_geom = new THREE.Geometry();
   var p_material = new THREE.ParticleBasicMaterial({
      color: 0xFFFFFF,
      size: 1
   });
   // model
   var loader = new THREE.OBJLoader( manager );
   loader.load( site.base_url + '/assets/models/head.obj', function ( object ) {
      object.traverse( function ( child ) {
         if ( child instanceof THREE.Mesh ) {
            // child.material.map = texture;
            var scale = 6;
            $(child.geometry.vertices).each(function() {
               p_geom.vertices.push(new THREE.Vector3(this.x * scale, this.y * scale, this.z * scale));
            })
         }
      });
      Background.scene.add(p)
   });
   p = new THREE.ParticleSystem(
      p_geom,
      p_material
   );
   Background.renderer = new THREE.WebGLRenderer();
   Background.renderer.setSize( site.Width, site.Height );
   Background.renderer.setClearColor(0xffffff, 0);
   $('.particlehead').append(Background.renderer.domElement);
   $('#content').on('mousemove', onDocumentMouseMove);
   site.window.on('resize', onWindowResize);
   function onWindowResize() {
      windowHalfX = site.Width / 2;
      windowHalfY = site.Height / 2;
      //console.log(windowHalfX);
      Background.camera.aspect = site.Width / site.Height;
      Background.camera.updateProjectionMatrix();
      Background.renderer.setSize( site.Width, site.Height );
   }
   function onDocumentMouseMove( event ) {
      mouseX = ( event.clientX - windowHalfX ) / 2;
      mouseY = ( event.clientY - windowHalfY ) / 2;
      //console.log(mouseX)
   }
   Background.animate = function() { 
      //console.log('animate2');
      Background.ticker = TweenMax.ticker;
      Background.ticker.addEventListener("tick", Background.animate);
      render();
   }
   function render() {
      Background.camera.position.x += ( (mouseX * .5) - Background.camera.position.x ) * .05;
      Background.camera.position.y += ( -(mouseY * .5) - Background.camera.position.y ) * .05;
      Background.camera.lookAt( Background.scene.position );
      Background.renderer.render( Background.scene, Background.camera );
   }
   render();
 
     
     
     
     
     
    