I'm getting iOS EXC_BAD_ACCESS errors while using SocketRocket, and I wonder what I can do to further debug the issue to determine if the problem is on my side, or on SocketRocket's side.
The stacktrace I get is :
Crashed: com.apple.main-thread
EXC_BAD_ACCESS KERN_INVALID_ADDRESS at 0x2000000c
raw
0    libobjc.A.dylib     objc_msgSend + 5
1    OMlearnings         SRWebSocket.m line 692    __30-[SRWebSocket _failWithError:]_block_invoke_2
2    libdispatch.dylib   _dispatch_call_block_and_release + 10
10   UIKit               UIApplicationMain + 1136
11   OMlearnings         main.m line 16    main
or sometimes
Crashed: NSOperationQueue Serial Queue
EXC_BAD_ACCESS KERN_INVALID_ADDRESS at 0xc
raw
0    libobjc.A.dylib     objc_msgSend + 5
1    OMlearnings         SRWebSocket.m line 613    -[SRWebSocket scheduleInRunLoop:forMode:]
2    OMlearnings         SRWebSocket.m line 600    -[SRWebSocket _connect]
3    OMlearnings         OMSRealTimeTeamDashboard.m line 157    -[OMSRealTimeTeamDashboard sendMessage:]
4    OMlearnings         OMSRealTimeTeamDashboard.m line 171    -[OMSRealTimeTeamDashboard eventReceived:]
5    CoreFoundation      __invoking___ + 68
6    CoreFoundation      -[NSInvocation invoke] + 282
7    Foundation          -[NSInvocationOperation main] + 112
8    Foundation          -[__NSOperationInternal _start:] + 770
14   libsystem_pthread.dylib _pthread_wqthread + 298
My codebase is quite simple and basically subscribes to events, and executes socketrocket sendMessage in a queue (to deal with concurrency)
[signalServices subscribe:my-event toBlock:^(NSNotification * notification) {
    [this.queue addOperation:[[NSInvocationOperation alloc] initWithTarget:self selector:@selector(eventReceived:) object:notification]];
}];
- (void)eventReceived: (NSNotification *)notification {
    // ...
    [socket send:[NSString stringWithFormat:@"%i,1,%@", currentUserId.intValue, [NSNumber numberWithInt: rate.value]]];
}
I've read people using NSZombies to debug the issue, but my problem only happens rarely, so I would likely run out of memory before the problem becomes visible. It works fine 99% of the time.
Is there anything to know about iOS that could randomly crash apps that use sockets, etc ? For instance, we have background fetch enabled, could that be the cause of some of the random crashes ?
Thanks !