It looks like key-press can only be executed on a focus element? I don't fully buy into that, there has to be a way to execute a key-press event similar to a click event?
I have a view that works with one item at a time. I have a mouseenter - mouseleave function that adds a class to the item the mouse is over. When the item receives that class I want to be able to use a key-press event to run a function on that item.
Obviously this is a slight obstacle but Id like to find out what I need to do. Below is an example view.
var PlayerView = Backbone.View.extend({
    tagName: 'div',
    events: {
        'click .points, .assists, span.rebounds, span.steals':'addStat',
        'mouseenter': 'enter',
        'mouseleave': 'leave',
        'keypress': 'keyAction'
    },
    enter: function() {
        this.$el.addClass('hover');
    },
    leave: function() {
        this.$el.removeClass('hover');
    },
    keyAction: function(e) {
        var code = e.keyCode || e.which;
        if(code == 65) { 
            alert('add assist')
        }
    }
});
So there isn't much logic here, but I am thinking I would write something like this
    keyAction: function(e) {
        var code = e.keyCode || e.which;
        if(code == 65) { 
            var addAssist = parseInt(this.model.get('assists')) + 1;        
            this.model.save({assists: addAssist});
        }
    }
Basically If I could figure out how to fire that keyAction method I should be good to go. So what are some caveats I am missing in executing some code like this? I am sure there are a few.
I do understand some of what is wrong with this code, it has no way of knowing when we run keypress in that view, I would have to add a conditional or something to find the active class, so when I execute the keypress it knows what model I am talking about, very vague description here but I get there is something wrong I am just not sure how to do this?
My solution
initialize: function() {
    this.listenTo(this.model, "change", this.render);
    _.bindAll(this, 'on_keypress');
    $(document).bind('keydown', this.on_keypress);
},
enter: function(e) {
    this.$el.addClass('hover');
},
leave: function(e) {
    this.$el.removeClass('hover');
},
on_keypress: function(e) {
    // A for assist
    if(e.keyCode == 65) { 
        if(this.$el.hasClass('hover')) {
            var addThis = parseInt(this.model.get('assists')) + 1;        
            this.model.save({assists: addThis});
        }
    }
    // R for rebound
    if(e.keyCode == 82) { 
        if(this.$el.hasClass('hover')) {
            var addThis = parseInt(this.model.get('rebounds')) + 1;        
            this.model.save({rebounds: addThis});
        }
    }
    // S for steal
    if(e.keyCode == 83) { 
        if(this.$el.hasClass('hover')) {
            var addThis = parseInt(this.model.get('steals')) + 1;        
            this.model.save({steals: addThis});
        }
    }
    // 1 for one point
    if(e.keyCode == 49) { 
        if(this.$el.hasClass('hover')) {
            var addMake = parseInt(this.model.get('made_one')) + 1;        
            this.model.save({made_one: addMake});
            var addOne = parseInt(this.model.get('points')) + 1; 
            this.model.save({points: addOne});
        }
    }
    // 2 for two points
    if(e.keyCode == 50) { 
        if(this.$el.hasClass('hover')) {
            var addMake = parseInt(this.model.get('made_two')) + 1;        
            this.model.save({made_two: addMake});
            var addTwo = parseInt(this.model.get('points')) + 2; 
            this.model.save({points: addTwo});
        }
    }
    // 2 for two points
    if(e.keyCode == 51) { 
        if(this.$el.hasClass('hover')) {
            var addMake = parseInt(this.model.get('made_three')) + 1;        
            this.model.save({made_three: addMake});
            var addThree = parseInt(this.model.get('points')) + 3; 
            this.model.save({points: addThree});
        }
    }
}
This is cool for my app because when the user hovers over the item the user can hit a key to add data, instead of clicking.
 
    