When I try this:
#include <functional>
#include <iostream>
#include <memory>
#include <set>
template<class T>
struct MyAlloc
{
    typedef std::allocator<T> Base;
    typedef typename Base::value_type value_type;
    typedef typename Base::pointer pointer;
    typedef typename Base::const_pointer const_pointer;
    typedef typename Base::reference reference;
    typedef typename Base::const_reference const_reference;
    typedef typename Base::size_type size_type;
    typedef typename Base::difference_type difference_type;
    Base a;
    MyAlloc() { }
    template<class U> MyAlloc(MyAlloc<U> const &) { }
    template<class U> struct rebind { typedef MyAlloc<U> other; };
    pointer allocate(size_type n, void const * = NULL)
    {
        std::cout << "Allocating " << n << " objects" << std::endl;
        return this->a.allocate(n);
    }
    void deallocate(pointer p, size_type n) { return this->a.deallocate(p, n); }
};
int main(int argc, char *argv[])
{
    std::set<int, std::less<int>, MyAlloc<int> > set;
}
I see Allocating 1 objects.
But I don't understand -- why is this heap allocation necessary? Stack memory is sufficient for default-constructing other containers (like std::vector), so why do set and map require heap allocation?
 
    