The following code is to enlarge pictures using bilinear interpolation.
Where can be modified in the function of slow_rescale to make it more efficient?
I expect to modify it from the view of Principles of Computer Organization.
Looking forward to your answers!
Thanks!
unsigned char *slow_rescale(unsigned char *src, int src_x, int src_y, int dest_x, int dest_y)
{
 double step_x,step_y;          // Step increase as per instructions above
 unsigned char R1,R2,R3,R4;     // Colours at the four neighbours
 unsigned char G1,G2,G3,G4;
 unsigned char B1,B2,B3,B4;
 double RT1, GT1, BT1;          // Interpolated colours at T1 and T2
 double RT2, GT2, BT2;
 unsigned char R,G,B;           // Final colour at a destination pixel
 unsigned char *dst;            // Destination image - must be allocated here! 
 int x,y;               // Coordinates on destination image
 double fx,fy;              // Corresponding coordinates on source image
 double dx,dy;              // Fractional component of source image    coordinates
 dst=(unsigned char *)calloc(dest_x*dest_y*3,sizeof(unsigned char));   // Allocate and clear   destination image
 if (!dst) return(NULL);                           // Unable to allocate image
 step_x=(double)(src_x-1)/(double)(dest_x-1);
 step_y=(double)(src_y-1)/(double)(dest_y-1);
 for (x=0;x<dest_x;x++)         // Loop over destination image
  for (y=0;y<dest_y;y++)
  {
    fx=x*step_x;
    fy=y*step_y;
    dx=fx-(int)fx;
    dy=fy-(int)fy;   
    getPixel(src,floor(fx),floor(fy),src_x,&R1,&G1,&B1);    // get N1 colours
    getPixel(src,ceil(fx),floor(fy),src_x,&R2,&G2,&B2); // get N2 colours
    getPixel(src,floor(fx),ceil(fy),src_x,&R3,&G3,&B3); // get N3 colours
    getPixel(src,ceil(fx),ceil(fy),src_x,&R4,&G4,&B4);  // get N4 colours
   // Interpolate to get T1 and T2 colours
   RT1=(dx*R2)+(1-dx)*R1;
   GT1=(dx*G2)+(1-dx)*G1;
   BT1=(dx*B2)+(1-dx)*B1;
   RT2=(dx*R4)+(1-dx)*R3;
   GT2=(dx*G4)+(1-dx)*G3;
   BT2=(dx*B4)+(1-dx)*B3;
   // Obtain final colour by interpolating between T1 and T2
   R=(unsigned char)((dy*RT2)+((1-dy)*RT1));
   G=(unsigned char)((dy*GT2)+((1-dy)*GT1));
   B=(unsigned char)((dy*BT2)+((1-dy)*BT1));
  // Store the final colour
  setPixel(dst,x,y,dest_x,R,G,B);
 }
  return(dst);
}
void getPixel(unsigned char *image, int x, int y, int sx, unsigned char *R, unsigned char *G, unsigned char *B)
{
 // Get the colour at pixel x,y in the image and return it using the provided RGB pointers
 // Requires the image size along the x direction!
 *(R)=*(image+((x+(y*sx))*3)+0);
 *(G)=*(image+((x+(y*sx))*3)+1);
 *(B)=*(image+((x+(y*sx))*3)+2);
}
void setPixel(unsigned char *image, int x, int y, int sx, unsigned char R, unsigned char G, unsigned char B)
{
 // Set the colour of the pixel at x,y in the image to the specified R,G,B
 // Requires the image size along the x direction!
 *(image+((x+(y*sx))*3)+0)=R;
 *(image+((x+(y*sx))*3)+1)=G;
 *(image+((x+(y*sx))*3)+2)=B;
}
 
     
     
     
     
    