I am using cocos2d in iOS . 
I am having a problem detecting the iphone5 resolution(1136*640).
I am using code:
CGRect screenBounds = [[UIScreen mainScreen] bounds];
When we run app on iPhone simulator (4 inch), it gives screenWidth and screnHeight-320,480 respectively.
Can anyone tell me the solution for this?
 
     
     
     
    