I'm new to game development and very new to c++, but I've started developing a little Arkanoid game. I've had it running previously, but after refactoring (introducing the ArkanoidGame class) it doesnt compile and I cannot figure out why.
The error I'm getting is:
d:\dropbox\development\gamedev\c++\arkanoid\arkanoid\main.cpp(14): error C2280:
    'ArkanoidGame::ArkanoidGame(void)' : attempting to reference a deleted function
d:\dropbox\development\gamedev\c++\arkanoid\arkanoid\arkanoidgame.h(25) : 
    compiler has generated 'ArkanoidGame::ArkanoidGame' here
I simply dont understand what this means and have no idea what to do to fix it.
I've included the classes in question:
Main.cpp:
#include "ArkanoidGame.h"
int main() {
    ArkanoidGame game;
    game.init(800, 600);
    while (game.isRunning()) {
        game.checkInput();
        game.checkCollisions();
        game.draw();
    }
    return 0;
}
Arkanoid.h:
#include "Ball.h"
#include "Pad.h"
#include <SFML/Graphics.hpp>
#include <stdarg.h>
#include <memory>
class ArkanoidGame
{
private:
    bool running;
public:
    void ArkanoidGame::init(int, int);
    bool ArkanoidGame::isRunning();
    void ArkanoidGame::checkCollisions();
    void ArkanoidGame::checkInput();
    void ArkanoidGame::update();
    void ArkanoidGame::draw();
    sf::RenderWindow* window;
    Pad pad;
    Ball ball;
};
ArkanoidGame.cpp:
#include "ArkanoidGame.h"
void ArkanoidGame::init(int windowWidth, int windowHeight) {
    window = new sf::RenderWindow(sf::VideoMode(windowWidth, windowHeight), "Arkanoid!");
    window->setFramerateLimit(60);
    ArkanoidGame::running = true;
    //Init pad
    pad = Pad((float)(windowWidth / 2), (float)(windowHeight - 50));
    //Init ball
    ball = Ball(0.f, 0.f);
}
template<class T1, class T2> bool intersect(T1& mA, T2& mB) {
    return mA.right() >= mB.left() && mA.left() <= mB.right()
        && mA.bottom() >= mB.top() && mA.top() <= mB.bottom();
}
void ArkanoidGame::checkCollisions() {
    if (!intersect(pad, ball)) return;
    ball.velocity.y = -ball.ballVelocity;
    if (ball.x() < pad.x()) {
        ball.velocity.x = -ball.ballVelocity;
    }
    else {
        ball.velocity.x = ball.ballVelocity;
    }
}
void ArkanoidGame::update() {
    //Update positions
    pad.update(window->getSize().x);
    ball.update(window->getSize().x, window->getSize().y);
}
void ArkanoidGame::draw() {
    window->clear(Color::Black);
    window->draw(pad.getShape());
    window->draw(ball.getShape());
    window->display();
}
void ArkanoidGame::checkInput() {
    if (Keyboard::isKeyPressed(Keyboard::Key::Escape)) {
        running = false;
    }
}
bool ArkanoidGame::isRunning() {
    return running;
}
 
     
     
    