The goal is to generate 25 objects using the same class.
I am currently using this code to create the object:
class Card:
    def __init__(self,pos):
        self.flipping = False
        self.images = loadanimationimages()
        self.frame = 0
        self.pos = pos
    def flip():
        self.flipping = True
    def update():
        if self.flipping:
            self.frame += 1
            self.frame %= len(self.images)
    def draw(screen):
        screen.blit(pygame.transform.smoothscale(self.images[self.frame],
        self.pos),55*scale).convert_alpha() #Continued.
def updatecards():  #Create the cards.
  cards = []
  for x in range(5):
     for y in range(5):
        cards.append(Card((x*92*scale+offsetx*scale,y*92*scale+offsety*scale)))
I know I have to call card.flip() but I don't know how to call the individual cards. Help?
 
     
    