I am a big fan of letting the compiler do as much work for you as possible. When writing a simple class the compiler can give you the following for 'free':
- A default (empty) constructor
- A copy constructor
- A destructor
- An assignment operator (operator=)
But it cannot seem to give you any comparison operators - such as operator== or operator!=.  For example:
class foo
{
public:
    std::string str_;
    int n_;
};
foo f1;        // Works
foo f2(f1);    // Works
foo f3;
f3 = f2;       // Works
if (f3 == f2)  // Fails
{ }
if (f3 != f2)  // Fails
{ }
Is there a good reason for this? Why would performing a member-by-member comparison be a problem? Obviously if the class allocates memory then you'd want to be careful, but for a simple class surely the compiler could do this for you?
 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    